Who pays in co-op

How billing works in co-op

Your wallets are separate, but you can pay together.

When you play with friends, everyone keeps their own personal Sparks balance. Your accounts are never merged.

However, when playing in the same room, you have the option to split the cost of each turn with your party. Read on to learn how shared payments work, and how your group can use a world's free turns.

Splitting the cost

You only pay if you choose to opt in.

A turn costs the same amount of Sparks no matter how many people are playing. The only difference is how that cost is divided.

In the room settings, each player can turn Cost sharing on or off. If a turn requires Sparks, the cost is split evenly, but only among those who opted in.

If you turn sharing off, you won't pay anything. If only one person in the room leaves it on, they will cover the full cost of the turn. The room menu will always show who is currently contributing and if everyone has enough Sparks.

Shared free turns

Every world starts with a free pool for the whole group.

Free turns belong to the world, not to individual players. When you start a world, it comes with a shared pool of free turns for everyone in the room.

These free turns are used first. This means the counter ticks down for the whole party, regardless of whose turn it is. Once the group uses up all the free turns, the game will start using Sparks (based on the cost-sharing rules explained above).

What if someone runs out of Sparks?

The adventure continues as long as someone can cover the cost.

Since balances are separate, one player running out of Sparks doesn't mean the game is over. The group can keep playing as long as someone else has cost sharing turned on and enough Sparks to cover the turn.

If no one can cover the cost, the turn simply won't process until someone tops up their balance or enables cost sharing. And don't worry: you are never charged for a turn if the Game Master encounters an error and fails to reply.